| Author |
Thread Statistics | Show CCP posts - 10 post(s) |

Dave Stark
5531
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Posted - 2014.05.12 16:58:00 -
[1] - Quote
these ships could be literally useless, and i'll still want to be the pilot of the HMS Frying Pan. |

Dave Stark
5534
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Posted - 2014.05.12 17:40:00 -
[2] - Quote
Xuixien wrote:Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time?
because faster missiles are awesome. less wasted cycles, harder to firewall etc. |

Dave Stark
5534
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Posted - 2014.05.12 17:42:00 -
[3] - Quote
ZecsMarquis wrote:Grath Telkin wrote:Thalesia wrote:
You fly fleets of nano kiting SB machs, yeah right, good luck with that buddy.
Yea, silly us... http://i.imgur.com/Zy18eAE.pngTo be clear you'll be able to get similar numbers on a Barghest, only with missiles that don't give a damn how fast you're going for damage application. I see you've mastered the mysterious art of setting up the links applied in EFT. Damn thing doesn't work for me. Nice fit btw. step 1) create a fit for your booster, and make sure it has a mindlink implant and the pilot is set to either your booster pilot imported via api, or the all V character. step 2) minimise the fit, don't close it. step 3) open the ship you want to apply the links to, right click the squad commander etc, then select your minimised ship fit from the drop down menu. |

Dave Stark
5552
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Posted - 2014.05.12 22:03:00 -
[4] - Quote
Flyinghotpocket wrote:kiting missile ships. boring. this is the probably the least interesting race to start with.
should have started with EOM. black amarr ships that shoot hybrids.
would have been more interesting.
we already have armour tanked blaster boats... so, boring. at least kiting missile ships fill a hole in the pirate lineup; a missile based ship. (no, guristas don't count) |

Dave Stark
5552
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Posted - 2014.05.12 22:24:00 -
[5] - Quote
Slaptastic wrote:Can someone break down some math for me while I'm at work?
What DPS can the cruiser push? With HAMs and t2 damage missiles, and caldari navy missiles?
I did some rudimentary math and I came up with 696 dps using 3 BCU II's and T2 anti-ship missiles. Obviously damage application will be less with T2, but I plan on fighting BC's (shouldn't be as much of an issue with sig radius?).
The ship looks awesome, and as far as I can tell the stats look good. 2,900 shields looks way better to me than the caracal's 2250 or whatever it is. Not a huge bump, but it helps.
5x HAM II's (CNR Inferno, T2)
10mn MWD II Warp Disruptor II Target Painter II? Invul II Large Extender II
3x BCU II Nanofiber II (DCU II if I drop a BCU II?)
May not all fit with CPU and fitting requirements. I'll have to work on that.
here. |

Dave Stark
5559
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Posted - 2014.05.13 08:47:00 -
[6] - Quote
Arthur Aihaken wrote:Look folks... they're black. Do we really care about some of the finer aspects at this point? just wait until the ship painting feature is released; everything will come in black. |

Dave Stark
5562
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Posted - 2014.05.13 09:59:00 -
[7] - Quote
Rek Seven wrote:Arthur Aihaken, how much dps and alpha will the battleship have with T2 torps and three BCUs?
Edit: all skills at 5 of course.
This much. |

Dave Stark
5572
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Posted - 2014.05.14 07:31:00 -
[8] - Quote
i love all the "it has no counter" posts when i'm pretty sure grath pointed out about 20 pages ago the obvious and common counter to these ships.
(hint: he said sensor damps) |

Dave Stark
5574
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Posted - 2014.05.14 07:42:00 -
[9] - Quote
Alghara wrote:Dave Stark wrote:i love all the "it has no counter" posts when i'm pretty sure grath pointed out about 20 pages ago the obvious and common counter to these ships.
(hint: he said sensor damps) yes but try to keep you scramble on the orthrus with enough speed to don't take the drone damage and more than 10 km because under the orthrus can lock you, if they are a medium neutra in the utility slot you range where you can be. It's from 12 km to 15km at more than 2500 m's good luck then do what you do with any other ship you face; bring 250 megathrons and alpha it straight off the field. more than one way to skin a cat. |

Dave Stark
5577
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Posted - 2014.05.14 07:52:00 -
[10] - Quote
Alghara wrote:Dave Stark wrote:Alghara wrote:Dave Stark wrote:i love all the "it has no counter" posts when i'm pretty sure grath pointed out about 20 pages ago the obvious and common counter to these ships.
(hint: he said sensor damps) yes but try to keep you scramble on the orthrus with enough speed to don't take the drone damage and more than 10 km because under the orthrus can lock you, if they are a medium neutra in the utility slot you range where you can be. It's from 12 km to 15km at more than 2500 m's good luck then do what you do with any other ship you face; bring 250 megathrons and alpha it straight off the field. more than one way to skin a cat. Guy no every body can formup 250 megathron in EVE. one orthrus fleet will never a real problem for goons. But EVE is not only Goons
fine then, 125 maelstroms. |
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